Any one up for OSX work.

Yes I can announce PAND3D runs OSX 10.4 or higher. ( only off head of CVS tree)

I need some one else to help clean up the builds and prove what I have done is repeatable. Still fiddling around trying to get some buffers and context sharing issues working. Kind of colliding with some other work going on the core glggs.

So What Works …
Python Bindings and repository. ( Native Interrogate)
GL / window system ( Stll hacking here )
KeyBord events
MultiLangual key Input
Mouse events and tracking
ppremake build environment

So what Does Not work or not tried.
NSP library and bindings…. not sure why It is need ?
Sound library
Pixel / fragment shaders
CMU build environment

I would love to get a couple of people to help and validate the build /install steps. By chance You up to some make/ppremake hacking and C compiling?

Roger