Ok I’ve found it.
In the update function of the kcc:
newPos += speedVec*(stepSize*100)
There you need to add the (stepSize100)
Then it runs more fluid and the speed is correct =)
blenderkid
Ok I’ve found it.
In the update function of the kcc:
newPos += speedVec*(stepSize*100)
There you need to add the (stepSize100)
Then it runs more fluid and the speed is correct =)
blenderkid