Panda Bullet

In the following code, if I try to rotate the np node, the visual model rotates, but the physics block does not.

#Load a model:
        self.model = main.loader.loadModel("models/block.egg")

        self.tex = loader.loadTexture('gfx/'+str(Type)+'.jpg')
        self.model.setTexture(self.tex)


        #Reparent the model to render:
        self.model.reparentTo(render)

        #Physics:
        self.node = BulletMotionNode('box')
        self.node.setTransform(TransformState.makePos((x,y,z)))

        self.shape = BulletBoxShape(.4)

        self.body = BulletRigidBody(0,self.node,self.shape)
        physics.world.addRigidBody(self.body)

        self.np = render.attachNewNode(self.node)
        self.np.setHpr(h,p,r)
        self.model.reparentTo(self.np)

Another problem, I am trying to set the cameras X and Z to match that of a player model. (This is for a platformer.) I am using this code

main.camera.setX(player.np.getX()

)

It works, but is very jittery. If I reparent the camera to the players np node, its smooth, but the camera rotates with the player (a rolling ball), so that is no good.

When do you think the next release will come out?

Thanks,

Sothh
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