Is there a limit on how large the kcc.setCapsuleData can be set? I can set the player to half-sized without any issues, but if I double the player’s size ( self.setCapsuleData(3.7,1.6,0.6,0.7) ), the player “bounces” in place.
I haven’t played with the code much yet - is there an easy way around this?
Platform looks good so far! Did finally see that memory leak in panda 1.7 with this version though; once I set another kcc object near it