Ok, great.
Small contribution from me - a tagger for maya based on the maya object tagger script. Middle mouse this script to your shelf and click it with some objects selected to add the tag attribute. Ctrl-click to remove the attribute.
global proc copperOdeTagger()
{
string $sel[] = `ls -sl`;
for ( $i in $sel )
{
string $attrName = "tagtype";
// Modify this line as needed to add your own object types
string $eggFlags = "none:solidBoxGeom:solidTriMeshGeom:playerPosition:alight:dlight:plight:fly_trigger";
string $object = ( $i + "." + $attrName );
// Command click removes the attribute, otherwise it is added
int $mods = `getModifiers`;
if ( ( $mods / 4 ) % 2 )
{
if( `objExists $object` )
{
deleteAttr -at $attrName $i;
}
}
else
{
if( !`objExists $object` )
{
addAttr -ln $attrName -k 1 -at "enum" -en $eggFlags $i;
}
}
}
}
copperOdeTagger();