Next version:
http://enn0x.p3dp.com/libpandabullet-r14.zip
What’s new:
- BulletHeightfieldShape is now by default oriented in the same way as GeoMipTerrain. However, the shape is still centered around the node’s position (unlike GeoMipTerrain).
- Renamed the method BulletRigidBodyNode.attachShape to addShape.
- Convenience functions for creating rigid bodies and ghosts from CollisionNodes, e. g. loaded from an .egg file (see maze sample).
- Linux (32 bit) support. There are still some glitches - the slider and hinge constraints don’t work on Linux yet.