maxegg.dle doesn't work

Ok - I’m still having problems with the exporter. What format does a texture have to be in, in order for Panda3d to use it - and are the textures automatically exported together with the mesh, or does the plugin only export the mesh? In other words: would the texture have to be exported using “render to texture” from inside 3dsmax, or are textures exported automatically together with the mesh?

It’s good to know that you guys are working on a plug-in for the newer versions of 3D-studio MAX - (as it seems that 3dMAX v.5 has some problems rendering to textures when run under Windows XP, Service Pack 2).

I’m trying to put together a game using panda3d, so being able to import my own (textured) models from 3dsmax would be just great…

Can anything be said about when the new maxegg-plugin will be available for download?

Thanks in advance, Fred.