maxegg.dle doesn't work

Wow - the maxegg6.dle from the new experimental package works just fine. And thanks for the info on the texture handling, too.

On one of the models I exported from .max to .egg, there seems to be a problem with correctly rendering 2-sided textures applied to shapes. They show up transparent or with a default texture instead of with the one they’re assigned from inside max. Seems perhaps the “2-sided map”-property isn’t exported. Is there an easy workaround for this (- I can post the files if you would be interested in looking at them).

Also, rotation parameters for maps (setting the orientation that the map should have when it is applied to the faces) in max’s Material Editor, don’t seem to apply when they are exported to eggs. I had to rotate the map’s original JPG-image instead.

Minor issues, maybe already fixed in this new .dlo-exporter mentioned. Btw. when is this expected for release?

Anyway, just great to finally see some of my own models working in panda3d.

Fred.