Awesomageddon (A First Person Shooter)

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Awesomageddon (A First Person Shooter)

Postby EdBighead » Sun May 01, 2011 7:40 am

I've been working on a networked FPS for a bit. I made a short demo ( http://www.youtube.com/watch?v=UbH3PwYSyAQ&feature ), which is unfortunately a little boring because we only had 4 people playing. Whenever the mouse appears in the video, its an indication that I've died and am spectating another player. Progress has been slow but steady; I've kept a development log if anyone's interested http://zornchris.com/awesomageddon/devlog.html . I'll use this thread to post updates as I make them.

Edit:
Remove the period from the Development Log link.
Last edited by EdBighead on Mon May 02, 2011 11:12 am, edited 1 time in total.
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Postby powerpup118 » Sun May 01, 2011 5:24 pm

Hey looks pretty awesome keep up the good work!

P.S. The URL redirects me to http://error404.000webhost.com/?
Probably something wrong with your configuration or something.


EDIT: Sorry about the whole accidental double post, and thank you for the fixed link :)

Looks good, and congratulations!
~powerpup118
Last edited by powerpup118 on Mon May 02, 2011 5:40 am, edited 1 time in total.
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Postby flavio » Sun May 01, 2011 11:55 pm

It's exciting!!
powerpup118 wrote:P.S. The URL redirects me to http://error404.000webhost.com/?

Probably something wrong with your configuration or something.

No, the correct url is http://zornchris.com/awesomageddon/devlog.html (the parser considered the final dot as a component of the url).
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Postby hobbit » Mon May 02, 2011 3:56 pm

The FPS during the video was kinda poor at 20..is this just because of the video recording software?
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Postby adr » Mon May 02, 2011 4:01 pm

Nice work :P We're doing the same project it looks like. Yours seem a lot better off than mine atm.

P.S. Nice PD map I saw in one of you vids;) I remember that map all to well when I played with my friends and got my a-dd kick with the laptop gun xD
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Postby EdBighead » Tue May 03, 2011 1:26 pm

Thanks.

@hobbit - Yes, the FPS is related to recording the video. It runs at a smooth 60 pretty much all of the time.

@adr - PD? I gather you're talking about the Goldeneye map, but I can't put a finger on what the abbreviation stands for.

Also - I'm taking the game in a different direction; more objective based and less of a CS:S clone. I've started to work on revamping the HUD. This is more or less what it will look like (The timers in the upper right are going to be smaller).

Image
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Postby EdBighead » Mon May 09, 2011 1:51 pm

Another update: http://youtu.be/2SYl3XOYq2o?hd=1

- Objects that react to being shot
- Objects that can be 'used'
- Animated textures (the screen on the console)
- HUD Objective icons (think flag and bomb indicators from Call of Duty)
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Postby cotownsend78 » Sun May 29, 2011 1:29 am

I watched the Youtube video and would like to know the specs of the PC the game is being played on.

Please.
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Share code

Postby courtjus » Fri Jul 22, 2011 2:32 am

Will you share your source code or not ?
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Postby EdBighead » Sun Jul 31, 2011 12:12 am

cotownsend78 wrote:I watched the Youtube video and would like to know the specs of the PC the game is being played on.

Please.


Inspiron i5 Quad Core
Nvidia GTX 460
4 Gig RAM

courtjus wrote:Will you share your source code or not ?


it's pretty messy - is there something in particular you wanted to look at?
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Sharing your source code

Postby courtjus » Sun Jul 31, 2011 3:03 pm

EdBighead wrote:
courtjus wrote:Will you share your source code or not ?


it's pretty messy - is there something in particular you wanted to look at?


Well I'm working on a clone of Portal that will be open source and build on panda3D. When I posted this message, I was on the very beginning of the project and was interested by almost every part of your code.

Now I've advanced a bit (see the link in my signature) but I'm still interested to see how you handle some things like collision, jumping, gravity...

Edit:
I added a small video to show the Work In Progress. (Check the link in my signature)
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Postby Shlimmy » Sun Jan 01, 2012 2:59 pm

This looks awesome dude, I was considering getting started with an FPS engine for a zombie game, and this is everything I would have wanted for a basic FPS game.

I might even ask you if I can use it at some point.
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Postby Niriel » Mon Apr 30, 2012 4:14 pm

EdBighead wrote:
cotownsend78 wrote:
courtjus wrote:Will you share your source code or not ?


it's pretty messy - is there something in particular you wanted to look at?


I know I come in there one year after the fact, but still. How did you get the collision detection and response to work on your first video?

When I use Panda's native PusherHandler I still slip through corners sometimes. And when I tried using Bullet (total overkill) then its CharacterController was totally bugged. How did you make it work?
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Postby RebeccaHuff » Mon Jan 14, 2013 2:10 am

There are now several games that available to play in free and you can play them either in PC or Xbox like COD, Left 4 Dead, Dead Rising and Resident evil.
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