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by EdBighead » Sun May 01, 2011 7:40 am
I've been working on a networked FPS for a bit. I made a short demo ( http://www.youtube.com/watch?v=UbH3PwYSyAQ&feature ), which is unfortunately a little boring because we only had 4 people playing. Whenever the mouse appears in the video, its an indication that I've died and am spectating another player. Progress has been slow but steady; I've kept a development log if anyone's interested http://zornchris.com/awesomageddon/devlog.html . I'll use this thread to post updates as I make them.
Edit:
Remove the period from the Development Log link.
Last edited by EdBighead on Mon May 02, 2011 11:12 am, edited 1 time in total.
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EdBighead
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by powerpup118 » Sun May 01, 2011 5:24 pm
Hey looks pretty awesome keep up the good work!
P.S. The URL redirects me to http://error404.000webhost.com/? Probably something wrong with your configuration or something.
EDIT: Sorry about the whole accidental double post, and thank you for the fixed link
Looks good, and congratulations!
~powerpup118
Last edited by powerpup118 on Mon May 02, 2011 5:40 am, edited 1 time in total.
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by hobbit » Mon May 02, 2011 3:56 pm
The FPS during the video was kinda poor at 20..is this just because of the video recording software?
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by adr » Mon May 02, 2011 4:01 pm
Nice work  We're doing the same project it looks like. Yours seem a lot better off than mine atm.
P.S. Nice PD map I saw in one of you vids;) I remember that map all to well when I played with my friends and got my a-dd kick with the laptop gun xD
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by EdBighead » Tue May 03, 2011 1:26 pm
Thanks.
@hobbit - Yes, the FPS is related to recording the video. It runs at a smooth 60 pretty much all of the time.
@adr - PD? I gather you're talking about the Goldeneye map, but I can't put a finger on what the abbreviation stands for.
Also - I'm taking the game in a different direction; more objective based and less of a CS:S clone. I've started to work on revamping the HUD. This is more or less what it will look like (The timers in the upper right are going to be smaller).

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by EdBighead » Mon May 09, 2011 1:51 pm
Another update: http://youtu.be/2SYl3XOYq2o?hd=1
- Objects that react to being shot
- Objects that can be 'used'
- Animated textures (the screen on the console)
- HUD Objective icons (think flag and bomb indicators from Call of Duty)
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by cotownsend78 » Sun May 29, 2011 1:29 am
I watched the Youtube video and would like to know the specs of the PC the game is being played on.
Please.
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by courtjus » Fri Jul 22, 2011 2:32 am
Will you share your source code or not ?
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by EdBighead » Sun Jul 31, 2011 12:12 am
cotownsend78 wrote:I watched the Youtube video and would like to know the specs of the PC the game is being played on.
Please.
Inspiron i5 Quad Core Nvidia GTX 460 4 Gig RAM courtjus wrote:Will you share your source code or not ?
it's pretty messy - is there something in particular you wanted to look at?
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by courtjus » Sun Jul 31, 2011 3:03 pm
EdBighead wrote:courtjus wrote:Will you share your source code or not ?
it's pretty messy - is there something in particular you wanted to look at?
Well I'm working on a clone of Portal that will be open source and build on panda3D. When I posted this message, I was on the very beginning of the project and was interested by almost every part of your code.
Now I've advanced a bit (see the link in my signature) but I'm still interested to see how you handle some things like collision, jumping, gravity...
Edit:
I added a small video to show the Work In Progress. (Check the link in my signature)
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by Shlimmy » Sun Jan 01, 2012 2:59 pm
This looks awesome dude, I was considering getting started with an FPS engine for a zombie game, and this is everything I would have wanted for a basic FPS game.
I might even ask you if I can use it at some point.
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by Niriel » Mon Apr 30, 2012 4:14 pm
EdBighead wrote:cotownsend78 wrote:courtjus wrote:Will you share your source code or not ?
it's pretty messy - is there something in particular you wanted to look at?
I know I come in there one year after the fact, but still. How did you get the collision detection and response to work on your first video?
When I use Panda's native PusherHandler I still slip through corners sometimes. And when I tried using Bullet (total overkill) then its CharacterController was totally bugged. How did you make it work?
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by RebeccaHuff » Mon Jan 14, 2013 2:10 am
There are now several games that available to play in free and you can play them either in PC or Xbox like COD, Left 4 Dead, Dead Rising and Resident evil.
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