Did you evaluate a DirectOptionMenu filled with the names of the levels files?
Sure, this is why I wrote that the map could be enabled by a powerup (maybe different powerups can enlarge the portion of the map you can view).
I agree, I was generic. With “enemies” I meant things which decrease the feeling of tranquility of the player.
This make the gameplay more various, good.
Hmm, I don’t know if this creates confusion. Maybe it could work with a map.