Update. Rev 10.
Changes:
- Models that are attached directly to bone without any modifiers are now exported as part of an animated mesh
[Attaching to Joint) - First UV channel is now stored without name to use as default
- Auto-creating subdirs if not exists while writing egg file
- Copying texture images in the specified subdir, relative to the EGG file (not fully tested, may contain bugs - check console output)
- Recording the animation in separate files
- Setting the number of sign after point for store in the file