Well, let’s see:
- The ground does indeed use a staticObject
- The ground is horizontal
- The ground never moves
- This “phenomenon” occurs the instant the KCC touches the ground (confirmed with visualization)
- The ground uses an ODE solid
- The “slide” occurs over at least 10 frames (the actual number of frames depends on how large the ground is)
- There is no other ODE body/solid beneath the ground
- Placing another ODE solid in the path of the “sliding” KCC did nothing; the KCC just went through it
- This can’t be a case of input locking; the KCC is solely under the influence of gravity (no player input)
- The instant the KCC reaches the edge of the ground (the ground is basically a thick plane), it starts to fall
I can’t really provide a quick example (my project is open-source, but I’d probably have to send you my project’s code as well). I could make a video, or some pictures; would either of those help?
Thanks again for supporting your library!