Infinite Procedural Terrain Engine

I’ve had a couple dozen commits since my last post here. It was mostly minor improvements and organization, but a few obvious differences are:

  • All shader issues are now resolved.
  • Normal mapping is working beautifully.
  • The time of day changes.
  • There is a new sky made to be less static.
  • A Ralph clone follows you around.
  • Some loading screen feedback appears.

Check out the browser demo, or a couple of screen shots.

Sunset
Valley