Any one up for OSX work.

First off, thanks to everyone working on the OSX port of Panda3D.

My lab is quite interested in using Panda3D for running VR experiments to study spatial navigation, however, OSX/Intel support is a key.

We currently do most of our development in python, which is why Panda3D seems like the perfect fit.

Is there any reason why Panda3D would not compile with the Universal Cg-1.5 release from nVidia? It seems like that is the only non-universal dependency…

Also, I know that no one is working on sound, but shouldn’t it be possible to get it working because it is based on the fmod api, which runs on OSX.

Thanks again,
Per