Any one up for OSX work.

both shouldn’t be a problem really (famous last words).

i just didn’t have the time to come around to create a Intel version and downloading/installing/re-compiling with fmod.

intel version shouldn’t be to far away, i’m planning to release a new version within the next week and might have time to try to get a Intel build up and running, too.

i didn’t yet use Cg 1.5 because at that time i created the package it was still in beta (as far as i remember).

essentially as soon as you got the compiling process running on OS X, it’s not a big deal to get other packages in (though i struggled a litte while with Maya and the compile process).

cheers,
kaweh