Simple adjustable inventory

Very nice man :smiley:

EDIT:I was playing with your code and found out that when the pop up pops ( :open_mouth: ) you cant click the slot. To solve this you just need to add 0.01 to its position.

if self.item_under_mouse >=0 and self.drag_item < 0: 
                    txt = self.items[self.item_under_mouse].get_info()
                    self.informer.show(txt, (x+.01, 0, y+.01), bound = self.bg_size)
                elif self.slot_under_mouse >=0:
                    txt = self.slots[self.slot_under_mouse].get_info()
                    self.informer.show(txt, (x+.01, 0, y+.01), bound = self.bg_size)

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