Yet Another Blender Egg Exporter (YABEE)

Actually, you has more then one actor in the single file. Pview processed this situation, and Actor class - not. Actor load only one animated mesh. You should join all parts in the single mesh in Blender to get single Actor, or do something like this:

pico = loader.loadModel('pico')
pico.reparentTo(render)
pico_parts = []
for part in pico.findAllMatches('**/+Character'):
    actor = Actor(part, {'startWalk': 'pico-startWalk', 'walk': 'pico-walk', 'stopWalk': 'pico-stopWalk'})
    actor.reparentTo(render)
    actor.loop('walk')
    pico_parts.append(actor)
    part.removeNode()

Although, thanks to your example, I found one more bug in YABEE :slight_smile: