Help! Bones animation is freaking me out!!!

aye drwr, im just coming from there and maybe maybe I’ve found something interesting:

im pretty sure that here I could say GOTCHA!
so my question is: how to specify offsets in the animation syntax?
I haven’t found that in the egg-structure manual!
by the way I’m using the Xfm$Anim_S$ form, as i.e.:




      <Table> Bone
      {
        <Xfm$Anim_S$> xform
        {
          <Scalar> fps { 24 }
          <Scalar> order { sphrt }

          <S$Anim> y
          {
            <V> { 0.000000 0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000  }
          }

          <S$Anim> x
          {
            <V> { 0.000000 0.000000 -0.110300 -0.391933 -0.783307 -1.233760 -1.698848 -2.137050 -2.507117 -2.765556 -2.863801 -2.818460 -2.691646 -2.496503 -2.245418 -1.950183 -1.622141 -1.272309 -0.911504 -0.550451 -0.199896 0.129283 0.425958 0.678630 0.875295 1.003288 1.049115 1.034922 0.995702 0.936205 0.860853 0.773827 0.679130 0.580651 0.482220 0.387661 0.300847 0.225755 0.166523 0.127520  }
          }

          <S$Anim> z
          {
            <V> { 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000  }
          }
        }

      }