Infinite Procedural Terrain Engine

I’ve been using Craig’s code so I’ve gotten familiar with it, but I personally think yours will work better for me… and its easier to understand and add in the tile cacheing and SQL Lite database mesh placement I need. Also I like the height and slope based texturing as it has more regions and is a lot easier to understand than Craig’s approach.

Now I just wish I could find a version of Psyco that works with the Python 2.7 underlying Panda 1.8 which I’m now using exclusively. I hope to have version 0.4 up on Google code sooon so youse guys can see what I’ve been up to. I haven’t tried your demo code with the new multithreading but I have with Craig’s code and it does not work like that as I think app/cull and draw end up fighting over posession of the GPU and it ALWAYS crashes befroe even drawing anything. Gotta try with your code next as being able to use both of my cores could give me a speedup even without Psyco.

Just tried yours with two threads… and IT WORKS, and it is faster. YIP! YIP!

Best regards Raven Gengoro Foxfire-Ninetails