Infinite Procedural Terrain Engine

Craig has posted new terrain code that CAN create collision geometry for Geomip. Looking forward to getting my code, his new collideable ground and your shaders all working together.

Then I will put what I’ve got up somewhere. I currently have a world with a tracking waterplane two moons a sun and a two layer cloudy sky with nighttime stars and a multi viewpoint camera, I’ve replaced Ralph with Demomaster’s Fleur and she swims in the water, considering replacing some elements of my sky with yours as they look far better.

YIP! YIP!