Something strange is going on when I run P3D vs any other game app I have. When I run games on my PC and set the sampling from 2 to 8x, I can clearly see the difference in the amount of sampling. 8x looks a lot better than 2x, but 8x is slower.
This is the thing with Panda3D… It doesn’t matter what I set for sampling. 2x or 8x, it WILL ALWAYS USE THE GRAPHIC CARD MAX!! For me that would be 16xQ.
I’m losing a lot of speed because of this. I didn’t even realize it until now. I just kind of noticed the sampling looked too nice for 2x and that’s when I started changing the value around and found out I’m getting max no matter what.
P3D will report a sampling of 2x, but what’s reported is not correct. I clearly know the difference between a 2x sampling vs a 16x.
Is this a problem on the NVIDIA Geforce GT 220? Well…can’t be, since my other games do adjust sampling correctly and I can clearly see the difference in look and app speed.
All I want is a 2x sampling, not a 16x.
I’m running windows 7 64 bit.
framebuffer-multisample 1
multisamples 2
render.setAntialias(AntialiasAttrib.MFaster+AntialiasAttrib.MAuto);