I have to write once more here in the forums in hope to maybe find some tips about why my FPS is so bad.
here the geometry I am rendering.
I procedurally generate this geometry. My FPS is a poor 16-20 fps on a decent Laptop computer.
The plane you see is made of 4 geoms with 128 triangles(32 each) added to 4 primitives (1 each) (as GeomTriangles).
I know I could reduce this to 1 geom with 1 primitive but in this example there is a reason why there are 4 geoms (I believe it shouldn't really matter right now as of "why" there are 4 geoms).
I definitly don't generate the geometry more than once at that stage. What you see is generated once and then set as a node in the scenegraph.
I could show some code (although I would probably have to reformat it to make it easier to understand).
I could also show some pstats if that would help.
I have to admit I am getting a bit frustrated with the the performance
any thoughts ?
chrys



