eigen

Yes the plan would be to eventually distribute as BAM files. I just didn’t want to maintain a 64-bit build for development in addition to the 32-bit for distribution. The large address tweak sounds like it would be a good solution for development though.

About the EGG loader, I just found it strange that the memory it uses sticks around even after the game is loaded up. Shouldn’t that memory it uses to convert to BAM be able to be released once it has finished loading?

I suppose I could have some pre-process that runs and loads up the EGG files to populate the BAM cache before running the game itself. I had assumed that is what was happening under the hood anyways, but maybe I’ve misunderstood.