with MyObject there’s in the terminal
:collide(debug): Recomputing viz for sphere, c (0 0 0), r 2
:collide(spam): Considering render
Comparing 0: bline, (-0.593575 -0.558208 -0.580267) - (-1.18696 -1.11624 -1.16035) to bsphere, infinite, is_in = 1
:collide(spam): render has 1 interested colliders ( 0. ray )
:collide(spam): Considering render/camera_group
Comparing 0: bline, (-0.593575 -0.558208 -0.580267) - (-1.18696 -1.11624 -1.16035) to bsphere, infinite, is_in = 1
:collide(spam): render/camera_group has 1 interested colliders ( 0. ray )
:collide(spam): Considering render/camera_group/camera
:collide(spam): render/camera_group/camera has 0 interested colliders ( )
:collide(spam): Considering render/camera_group/ray
Not comparing 0 to render/camera_group/ray (same node)
:collide(spam): render/camera_group/ray has 0 interested colliders ( )
:collide(spam): Considering render/ciao
Comparing 0: bline, (-0.593575 -0.558208 -0.580267) - (-1.18696 -1.11624 -1.16035) to bsphere, c (-10 -10 -10), r 2, is_in = 1
:collide(spam): render/ciao has 1 interested colliders ( 0. ray )
0
with collisionNode there’s
:collide(debug): Recomputing viz for sphere, c (0 0 0), r 2
:collide(spam): Considering render
Comparing 0: bline, (-0.567779 -0.585463 -0.578809) - (-1.13551 -1.17088 -1.15757) to bsphere, infinite, is_in = 1
:collide(spam): render has 1 interested colliders ( 0. ray )
:collide(spam): Considering render/camera_group
Comparing 0: bline, (-0.567779 -0.585463 -0.578809) - (-1.13551 -1.17088 -1.15757) to bsphere, infinite, is_in = 1
:collide(spam): render/camera_group has 1 interested colliders ( 0. ray )
:collide(spam): Considering render/camera_group/camera
:collide(spam): render/camera_group/camera has 0 interested colliders ( )
:collide(spam): Considering render/camera_group/ray
Not comparing 0 to render/camera_group/ray (same node)
:collide(spam): render/camera_group/ray has 0 interested colliders ( )
:collide(spam): Considering render/ciao
Comparing 0: bline, (-0.567779 -0.585463 -0.578809) - (-1.13551 -1.17088 -1.15757) to bsphere, c (-10 -10 -10), r 2, is_in = 1
:collide(spam): render/ciao has 1 interested colliders ( 0. ray )
:collide(spam): Colliding against CollisionNode 0x10d5808:5 which has 1 collision solids.
:collide(debug): intersection detected from render/camera_group/ray into render/ciao
thanks for your patience!
i don’t tell I use develop skd… in ubuntu 11.10 64bit