Inherit from CollisionNode

with MyObject there’s in the terminal

:collide(debug): Recomputing viz for sphere, c (0 0 0), r 2
:collide(spam):   Considering render
  Comparing 0: bline, (-0.593575 -0.558208 -0.580267) - (-1.18696 -1.11624 -1.16035) to bsphere, infinite, is_in = 1
:collide(spam):   render has 1 interested colliders ( 0. ray )
:collide(spam):     Considering render/camera_group
    Comparing 0: bline, (-0.593575 -0.558208 -0.580267) - (-1.18696 -1.11624 -1.16035) to bsphere, infinite, is_in = 1
:collide(spam):     render/camera_group has 1 interested colliders ( 0. ray )
:collide(spam):       Considering render/camera_group/camera
:collide(spam):       render/camera_group/camera has 0 interested colliders ( )
:collide(spam):       Considering render/camera_group/ray
      Not comparing 0 to render/camera_group/ray (same node)
:collide(spam):       render/camera_group/ray has 0 interested colliders ( )
:collide(spam):     Considering render/ciao
    Comparing 0: bline, (-0.593575 -0.558208 -0.580267) - (-1.18696 -1.11624 -1.16035) to bsphere, c (-10 -10 -10), r 2, is_in = 1
:collide(spam):     render/ciao has 1 interested colliders ( 0. ray )
0

with collisionNode there’s

:collide(debug): Recomputing viz for sphere, c (0 0 0), r 2
:collide(spam):   Considering render
  Comparing 0: bline, (-0.567779 -0.585463 -0.578809) - (-1.13551 -1.17088 -1.15757) to bsphere, infinite, is_in = 1
:collide(spam):   render has 1 interested colliders ( 0. ray )
:collide(spam):     Considering render/camera_group
    Comparing 0: bline, (-0.567779 -0.585463 -0.578809) - (-1.13551 -1.17088 -1.15757) to bsphere, infinite, is_in = 1
:collide(spam):     render/camera_group has 1 interested colliders ( 0. ray )
:collide(spam):       Considering render/camera_group/camera
:collide(spam):       render/camera_group/camera has 0 interested colliders ( )
:collide(spam):       Considering render/camera_group/ray
      Not comparing 0 to render/camera_group/ray (same node)
:collide(spam):       render/camera_group/ray has 0 interested colliders ( )
:collide(spam):     Considering render/ciao
    Comparing 0: bline, (-0.567779 -0.585463 -0.578809) - (-1.13551 -1.17088 -1.15757) to bsphere, c (-10 -10 -10), r 2, is_in = 1
:collide(spam):     render/ciao has 1 interested colliders ( 0. ray )
:collide(spam): Colliding against CollisionNode 0x10d5808:5 which has 1 collision solids.
:collide(debug): intersection detected from render/camera_group/ray into render/ciao

thanks for your patience!

i don’t tell I use develop skd… in ubuntu 11.10 64bit