Texture paths [SOLVED]

More old code I’m revisiting.

The final code above is using addOnStage, so my understanding (which could be wrong) is that this is applying a second texture to the geomnode?

Is there a way I could simply replace the texture on the geomnode completely , not add a second texture. I use some gloss/normal maps and have noticed some strange effects , which I’m thinking may be caused by layering these textures rather than completely replacing them.