Panda Bullet

This is great news to me!

I knew about all of your points (decouple the physics simulation from the game loop… fixed timesteps… no using computer’s time…)

Very good idea about using integral count of the simulation frames vs a timestamp, I would have never thought of that.

Thank you again,
~powerpup118

P.S. will try to get a sample going at some point in case anyone else is interested in the same idea