Panda Bullet

Hi,

I’m having issues with the bullet implementation, when my physics driven object gets around 15000 units away from the origin point the object starts to jitter. It seems as if it’s some sort of floating point precision issue.

My question is, is the build of bullet in panda a double precision build or is there any other way you know I could handle these large worlds ?

I’ve tried making sure no other bullet enabled objects is further than ~4k units in order to try to minimize the floating point “stretching” but it seems to have no effect.

I’d rather not try to move the bullet world origin because I think this would create a lot of messy situations that are hard to debug.

I’ve heard plenty of good things where scaling the bulletworld and it’s occupants can solve plenty of issues. bulletphysics.org/mediawiki-1.5. … _The_World
But would this also imply you cannot make an “infinite” world within bullet ?

Regards
Red15