Any one up for OSX work.

Has anyone had any luck with panda3d on an intel mac yet? Using the universal Cg 1.5 etc I was able to build everything just fine, and I can run pview with -h and get the help out so the command itself is working, but whenever I try to have it display anything graphically the process ends with a kill() at the top of the stacktrace; I’m guessing the problem with this lies somewhere outside of panda3d. After giving up on this route, I compiled again on another intel mac and got to the same point, only this time the error was that there was that my libTIFF.dylib did not have a symbol in libpandagl.dylib (__cg_tiffseterrorhandler) if i remember correctly.

So yes, in both instances I got panda to compile just fine, but I could never use pview >_<

Any ideas/success stories from anyone else?

Thanks