Panda Bullet

Well thats the workaround im currently using. But i noticed that the turrets bound by a constraint seems to collide with the body as well which raises collisiontest amount dramatically without benefit. So a more sophisticated approach would save a lot performance in my case. I guess the most flexible approach would be the exposition of the collision callback but a C->Python call is very expensive. Maybe another 2d data storage than a matrix would be a solution.