vlouco wrote:Hello, first post here.
vlouco wrote:I've seen in another thread that i should use 'base.AppRunner.multifileRoot' as a base to search for the file, but i couldnt find how to access this variable (even tried the Reference).
Tried also -n and -e with "ogg" in the packp3d.
Hmmm, there should be an error in your packing process since I can pack p3d files with working audio support. Could you write here a small example (like a small program which only plays a sound) and precisely describe the process you are following to make the p3d file?
Anyway, please verify that your p3d file correctly contains ogg files with something like
- Code: Select all
multify -tvf yourFile.p3d
Moreover, be sure that you used the -r fmod/openal/audio
switch in the packp3d invocation, and check your logs to see which error has occurred (file not found? Missing audio support?).
vlouco wrote:3)I also would like to know how to include stuff like "loadPrcFileData('', 'fullscreen #t')" in the p3d file, because my code runs fine, but when i get to the p3d it seems to lose all these extra configs.
Same here, the loadPrcFileData
function works as expected in my game, so there should be an error somewhere in your process. Could you produce a small example which contains the minimal amount of code which reproduces your problem?