Hardware instancing problem with Panda 1.8

Thank you, i think i can just grasp the concept :open_mouth:

I have an array of nodepath (soldiers[n]).
I loop trough & get the tranformation matrix of each nodepath.
Then I assign the components of this matrix columnwise to a shader_data Vec4 array:

soldiertrans = self.soldiers[n].getMat()

shader_data.append(soldiertrans.getCol(0))
shader_data.append(soldiertrans.getCol(1))
shader_data.append(soldiertrans.getCol(2))
shader_data.append(soldiertrans.getCol(3))  

Then I send this to the shader

soldier_master.setShaderInput("tmat",shader_data); 

Everthing compiles, yet no ralphs are visible :frowning:

Did I do anything wrong with the above?

(The ARB_GL_compatibility throws a warning, i commented it out, no change).

Thanks