[SOLVED] weird rotation issue using setH

So, I got to thinking about this a bit more, and was wondering how panda decides what the x,y,z value for a model loaded in that’s made up of several independent parts. I made my little pixel looking guy by starting blender with the default cube then copying the cube and using the ctrl key to restrict movement to snap to the grid.

I’m wondering if the x,y,z value is based on some part of the group of objects that’s closest to the camera or something other method of determination that I am not aware of. I can see how rotating the model 180 degrees could put some other part of the model ever so slightly closer to the camera. Does that help anyone’s ability to help me out?