iPhone support?

I think they have rendered since 2009, I don’t know if there is anything there for input or sound (although I guess you could just use openAL)

I tried building the iPhoneSimulator but got some linker errors in interrogate. I’m doing a clean, statically linked, release build for iPhoneOS to see how large pview is.

EDIT:

pview comes in at around 30 megabytes, which is rather large. I’ll be looking into whether or not I can get rid of some libraries.