GLSL shader problem

Tried with the new code, but same problem remains.
Would it help if I provided a sample scene?

Not sure if it is related, but I also have a problem with DX9 spamming warnings and it looks like it being forced to use parasite buffers. I noticed that the function which determines if render-to-texture is supported or not changed since I synced up that code, so that was my first suspect. I filed a bug for that a few days ago.