Instaling panda3d on fedora 16

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Instaling panda3d on fedora 16

Postby AngrySCV » Mon May 28, 2012 11:33 pm

I'm having problems installing panda3d on fedora 16. I've tried the rpm packages for fedora 14, they fail due to dependencies. I wasn't surprised by this, but after building and installing from the source for 1.8 and the cvs current running the samples results in a program abort saying in the stack dump "ImportError: No module named pandac.PandaModules". After inspecting the pandac folder I realised nothing was in it except the input folder.

I'm not sure if it is related, but I don't have any of the third party libraries and I can't seem to find a way to get them for a non windows machine. This will be a problems later since I do want to use png files and the bullet physics engine.


Any help in getting a working copy of panda3d on fedora 16 and/or the third party libraries would be highly appreciated.
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Postby rdb » Tue May 29, 2012 2:23 am

It sounds like you built without Python support. Which packages did you build for? Which packages does makepanda list as missing?
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Postby AngrySCV » Thu May 31, 2012 12:17 am

I hadn't realized that installing the -dev versoins of packages would get panda to recognize them. The problems are slowly falling. Will report back if I have further problems.

--EDIT--

After carefully realising I should RTFM I found a solution, after installing the third party -devl packages I made an installer for using the --installer option on makepanda.py and installed that. It works fine now.
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