Right parameters for 3D Audio

Hey, thanks for the quick reply.
It works definitly better than my code but when the panda gets really close to the camera (but is still in front of it) the volume softens again…
I made a picture of what it looks like:

The black circle represents the cameramovement whereas the blue arrow represents the way, the panda walks back and forth. The lookat of the camera is always set to the red circle. This is the spot where the sound is the loudest whereas at the green circles the most quiet.

What do the parameters of the function audio_3d_set_listener_attributes mean at all?
px, py and pz are obviously the position of the listener.
vx, py and pz is the velocityvector in wich the listener moves but since we’re adjusting the cameraposition each frame manually we don’t need this one, right? so 0,0,0
fx, fy and fz is the lookAt-vector and
ux, uy and uz is the up-vector.
Is this assumption correct? Coulnd find any detailed information for this function.
Regards
NoMonkey

Edit: damn this image is huge, sorry for that