Right parameters for 3D Audio

Hi there,
you’re correct but in this case it shouln’t matter because camera and panda are directly paranted to the render-node, so there are no other transformations. (But you’re suggestion is definitly the “cleaner” one)

As a matter of fact the coordinates are correct (i printed them out to the console and they match with what you would expect from the cameramovement (circling around the zeropoint with a radius of twenty) and the pandamovement (walking back an forth between 0,-10,0 and 0,10,0). The upvector is always 0,0,1 as it should be and the forward-vector is always a unit vector pointing towards the zero point.

Nevertheless i tried it with:

LPoint3f pandapos = pandaActor.get_pos(window->get_render());

and

LVector3f pos = camera.get_pos(window->get_render());

but the result was the same. Loud at the zero point and quiter in any dircetion away from it.

I’m realy getting desperate…

@tah
Is it possible for you to post the part of your code where you define the listener and 3d_attributes of your fountain-project?

Regards,
Kilian