Making an exe redist package

[* A Note to Beginners: This is the first step in a process which uses pdeploy to create a redistributable .exe package. First you use packp3d to create your .p3d file and then use pdeploy to create the .exe as described here: code4all.nl/dokuwiki/creatin … d_binaries ]

Solved. I had been trying to run packp3d.exe file directly from the Panda3D-1.7.2\bin directory-- that doesn’t work.

Instead I ran the packp3d from within the runtime folder residing at: C:\Program Files\Panda3D.

That directory (C:\Program Files\Panda3D) contains the Panda3D runtime, which is not included with the Panda3D SDK. The Panda3D Runtime is a separate download, and on windows is normally installed at: C:\Program Files\Panda3D.

In Command Prompt running packp3d looks like this:

C:\Program Files\Panda3D>packp3d -o NAME OF YOUR GAME.p3d -d C:\panda3d-1.7.2\FOLDER OF YOUR GAME
:AppRunner: Total Panda3D disk space used: 112 MB
:AppRunner: Configured max usage is: 2048 MB
:AppRunner: Freshening runtime.panda3d.org/panda3d/cmu … import.xml
:downloader: GET [ runtime.panda3d.org/panda3d/cmu … import.xml ]
There are some missing modules: [‘pygame’, ‘pyo’]
Generating myGameApp.p3d

(I’m just documenting it here in case other beginners need help on this.)

If there are any boo-boo’s please let me know and I will edit. (Apparently I’m missing a couple of modules in my game folder…)

Thanks again.
Tony