New Bullet Character Controller

Hi,
I just wrapped my head around your code. Its really impressive but I cant figure out how to get it included in my scene. I would like to reparent a 3d Model to the charactercontroller, so that its moved together with the controller. Unfortunately the charactercontroller itself is not a nodepath. In your code you sync the position of the physics capsule with the “movement parent”. An intuitive choice would be to reparent my 3d object to the movement parent. But since its marked as private i figured there would be a better way. What did you intend as the “canonical” way to use the character controller. Im afraid the demo has solved my problem.

Thank you for your great code.