Anyway
I was just wonder about this... If P3D doesn't support this, then I'll go with option two.
I'm sure you're probably thinking to yourself, "ask the question already!"
Sure...
I have worked with graphic engines that had the ability to make an object transparent to which ever degree specified.
I'm not talking about a transparent texture mapped on and object; a completely none transparent texture mapped onto an object that goes transparent.
That's my question... Does P3D have the APIs for making a none transparent object or mesh (actor or not) become transparent (through code)?
If not, that would be a nice addition to the APIs for those into OpenGL graphic Programming and shaders.
