New Bullet Character Controller

Thanks for the report, Wolf. I’ll look into it as soon as I can.

Private variables might be a problem, I expected that. As I said, the plan was to make it a Node, but I’m not sure if that’s what the plan still is. For now, you can even remove __ from all collider variables and use them directly. It won’t hurt and I might expose them like that myself, just make everyone’s lives a bit easier.

Regarding the bug #2, it’s very much possible. I haven’t yet checked the controller’s behavior with triggers (although I probably should have) so it might not take this case into consideration. There is a special case needed for that, when the KCC will acknowledge the contact, but won’t react to it. This should be easy to fix.

Once again, thanks for the info.