Deferred Pipeline w/ Physically Based Shading

Well, when I would disable per-tile light culling and some other features I actually could make it run on gl 3.3. The problem with that is, old cards are already much slower, and with that they would get even more slower … The opengl 4.0 features I use are mainly for performance …

If somebody really wants, I can try to make a 3.3 version, though :slight_smile: