Panda3D
Deferred Pipeline w/ Physically Based Shading
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tobspr
August 17, 2014, 9:23am
23
Update:
I’ve ported the Roaming Ralph sample to my pipeline. However, sorry, but the model is really bad, which is why the result doesn’t look very good. I replaced the textures, but didn’t alter the geometry:
7odydgsb.png
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