Deferred Pipeline w/ Physically Based Shading

Nevertheless, that looks very good: even with the dodgy models, there’s an impressive sense of solidity to the scene (with the result that those trees look somewhat like papercraft).

By the way, in your “lighting only” screenshot, I note what looks like inaccurate shading at the base of the nearest column on the viewer’s left–although I confess that I’m no expert in this, and so I may well be mistaken in my understanding of what I’m seeing.