Panda3D
Deferred Pipeline w/ Physically Based Shading
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tobspr
August 20, 2014, 9:48pm
26
Update
I’ve changed the GI to voxel cone tracing, this allows me cheap ao and reflections
VIDEO
:
https://www.youtube.com/watch?v=dHBLPNNjkrg
Notice this is an early beta!
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