treeform wrote:That looks cool. What are you using for terrain? What is that red ring I saw when plane vanished?
Terrain was originally a GeoMipTerrain, images generated using L3DT:
...but then I set brute force to True on the GeoMip and forced it out to a BAM for speed:
The red ring is exactly that! A flat square model with a red ring (and transparency) texture. The code simply positions it where the player is then scales it over a number of frames to give the effect.