Arcade flight shooter update

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Arcade flight shooter update

Postby darthrigg » Thu Dec 30, 2010 6:27 pm

The game is currently at this stage:

http://www.youtube.com/watch?v=dYh7xK5jWG4

...though there are sound effects, my screen recorder didn't capture audio for some reason. This is the game somewhere in between Issues 4 and 5 of the website for those who have been following. :-)

It's shaping up nicely I think. Lots to be done, but progress is progress.

Cheers,
Gary
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Postby treeform » Thu Dec 30, 2010 6:43 pm

That looks cool. What are you using for terrain? What is that red ring I saw when plane vanished?
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Postby darthrigg » Thu Dec 30, 2010 6:48 pm

treeform wrote:That looks cool. What are you using for terrain? What is that red ring I saw when plane vanished?


Terrain was originally a GeoMipTerrain, images generated using L3DT:

http://www.bundysoft.com/L3DT/

...but then I set brute force to True on the GeoMip and forced it out to a BAM for speed:

http://www.mygamefast.com/volume1/issue2/

The red ring is exactly that! A flat square model with a red ring (and transparency) texture. The code simply positions it where the player is then scales it over a number of frames to give the effect.

Cheers,
Gary
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Postby darthrigg » Thu Mar 03, 2011 1:14 pm

Some updates.... including Enemy AI, Picture in Picture and more. :-)

http://www.mygamefast.com/volume1/issue7/

Cheers!,
Gary
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