Hi all,
Just wondering what the best way of reloading assets would be, if they were marked as dirty while the game / application was running. Ideally I would like to have a model rendered in the viewport update to the latest version on disk once a change is detected.
I'm assuming there will be no native solution to this and that I'll have to keep track of all models / filepaths in the scene myself. I'm a bit confused about how reloading an egg will be, as I seem to remember loading the same model on disk uses the cached bam version. Is there a way to empty the cache so I can reload the modified assets?

