hi, i try SetTextGen() i can see the texture but, the uv coordinate is not good, and i must do a lot of manipulation for get the correct coordinate, here is a screenshot
I use a spÃ©cial system of exportation
The model is made with blender, exported in .3DS, read in 3dsmax (the textures had desappeared) and export in .EGG
Can someone tell me if its possible to get the uv texture coordinate of the texture into the modeler ?
(sorry again for my english)