by Samurai336 » Sun Oct 23, 2011 9:05 pm
in the intermediate script you're only looking for "wall_collide" and the only object that is named that in the blender file is the wall cube. So how is it that the character also can't walk through the diving boards and the house, especially since there's nothing in the code or the blender file I can find that marks them as impassible.
Thanks!